Well, That Happened!
– In which we discuss the various things that will go into a post-launch patch for Clockwork Empires.
The Experimental Branch has now been updated with Clockwork Empires 1.0C, now with More Palmerstokian Initiatives: https://t.co/jcdzjc0T4e
Clockwork Empires is a sandbox colony-building game set in a fantastic ahistorical steampunk world which may include cosmic horrors lurking at the edges of reality. You take play as the Colonial Bureaucrat, giving orders, creating assignments, and designing structures in a frontier settlement for simulated colonists who make autonomous decisions based on their traits, experiences, and memories. It is up to you to ensure the survival of your colonists and bring glory to the Clockwork Empire!
Or, really, you can do whatever it is you feel like doing. What's the worst that can happen?
No, but it used to be! On October 26th of 2016 Clockwork Empires released version 1.0, so it is no longer in Early Access.
Early Access means that we released an early version of the alpha and beta versions of the game to the public. This means that people could play the game while it was still being developed. This process provided us an opportunity to benefit from players' suggestions and commentary about what they found too hard, too easy, too frustrating, and what was fun. It was a chance for players to get an early look at the game in the midst of the development process and help us to make it as good as possible.
You can read a high-level overview of the development of the entire project on the Development Progress page. We also write regular updates on our development blog and we will answer questions and join discussions on the Gaslamp community forum.